//-----------------------------------------------------------------------------
// JigLibX - XNA Physic Engine
// Copyright (C) Thorben Linneweber
// http://www.codeplex.com/JigLibX
//
// Jiggle is a port of the C++ Physic Engine "JigLib"
// Copyright (C) 2004 Danny Chapman 
// http://www.rowlhouse.co.uk/jiglib/index.html
//-----------------------------------------------------------------------------


// Design Guidelines
// http://msdn2.microsoft.com/en-us/library/czefa0ke(vs.71).aspx
//
// TODO:
//
// Alpha
// - SolverAccumulated doesnt work (partly fixed)
// - SolverNormal explodes sometimes (fixed)
// - Hanging deactivated objects doesn't always reactivate (NOT fixed)
// - Add the vehicle classes (done)
// - Static Mesh support missing (done)
// - CollisionSystem Grid behaves stranges with very large objects (partly fixed)
// - WorldInertia and WorldInvInertia got calculated wrong. (fixed)
// - RemoveCollisionSkin bug (fixed)
// - Check inertia tensor again (done)
// - Change the mVariable names to variable (in vehicle and constraint classes) (done)
//
// Beta
// - Move some functions to the intersection, distance, overlap classes
// - Primitive -> Static,Dynamic
// - Change Primitive BoundingBox



